3D action adventure game in which you defeat enemies by hitting them or by using your environment to your advantage. The fighting is punctuated by calmer gameplay such as simple puzzles, simple platforming or even just letting you admire the beautiful scenery. The dynamic camera accompanies the action, giving more life to the scenes.
Made as a one-year class project with a team of 6 programmers, 5 artists and a musician on Unreal Engine 4.
Aintzane Arribas, Amaia Bonachera, Carlota García, Ibon Andollo, Iñigo Arrieta
Ander Najera, Beñat Morisset (me), Kerman Munitxa, Mateo Couso, Mikel Sertutxa, Oscar Sanchez Bayton,
Markel Badallo Latorre
I was in charge of assembling the mechanics of the first level.
Being actively implicated in the design from the start, I have presented, written and discussed ideas and changes, having player experience as the number one priority at all times.
I programmed the dynamic grass that moves with wind and gets crushed by the player making good use of shaders and virtual textures. I also implemented the bomber enemy and the bomb with its explosion particles, and some level sections such as the puzzle where you have to bounce bombs onto some unreachable turrets.
Through the steam page